We've played the demo of Operation: Tango, a super spy game from Friv2Online Studio, and we're ready to tell you why co-op gamers should add it to their Wishlist.

I've loved spy action movies since I was a kid. I followed all the adaptations of Fleming's novels about a British secret intelligence agent, and No One Lives Forever by Monolith Productions was one of my favorite games in the early noughties. Projects in such a setting are few and far between, and for that reason Friv2Online Studio work has earned my sympathy in advance.
Operation: Tango is an espionage action friv game, reminiscent of such projects as Vigilante 8 or Evil Genius, and maybe even Valorant. The game offers modern Low Poly visuals with atmospheric lighting and well-designed environments. Undemanding and presentable - what you need to play with a comrade, even if his PC is far behind yours or vice versa.

The plot of Tango is set in the near future with its advanced gadgets, computers with transparent displays and smart cities. As usual, money and high technology rule, the arms race smoothly pushes superpowers to the cyberpunk era, and hackers have already learned to dive into the matrix with their heads.
At the same time Friv2Online Studio didn't forget to add classic spy romanticism to their brainchild, which is expressed here in the characteristic music that changes mood depending on the situation, fashion with a look back to the mischievous 70s and story inserts in the style of comics about secret agents.
Operation: Tango is designed for two-player cooperative play and develops the ideas proposed in such projects as Keep Talking and Nobody Explodes. Verbal communication is the key to victory, so there's nothing to do without headsets.
In the demo version of the friv game the heroes (a dark-skinned girl-operative and a mustachioed IT specialist) get their first joint task - to penetrate into a super-modern penthouse and steal the genome map of a deadly virus, which was stolen and intends to sell profitably by a Dutch businessman (read gangster) Van de Berg.
A professional agent is thrown into the facility, and his partner, familiar with databases, is sent to the network. That said, the hacker is by no means the "brains" of the operation and the agent the "hands" as one might think. No, both players will face tests not only for intelligence, but also for reaction, and most of the puzzles they will have to solve in tandem.
For example, in order to hack into the computer guarding the vault doors, the hacker attack will have to be carried out by two players, directing the marker to the point of vulnerability past numerous obstacles. The agent is responsible for its horizontal movement, the hacker - for vertical, and the complexity will increase with each stage of decryption.
Once inside the vault, the operative will face a complex security system. The IT guy, using a surveillance camera, will have to describe the location of secret buttons on the floor to his partner in words, after which several terminals will appear from hidden niches, and together with them lasers that change position every ten seconds.
First players need to figure out how to disable the side computers, and then hack the main one. And if in the first part of the puzzle danger threatened the girl, maneuvering between the deadly lights, then in the second will not be easy for the hacker.
Now the agent will play a primitive-looking mini-game, building a path from squares for a moving point on the screen, while the hacker with a first-person view will rush over the digital abyss on narrow panels, praying that his partner was fast enough and inadvertently did not lead his avatar in the "brain burner".
Almost every task will require voice communication, because players see fundamentally different pictures and each of them has a piece of information that is not available to the other. As in word games of intuition and imagination, the partners will have to describe to each other what they see in front of them, and together guess what to do with it.

In the demo version gameplay did not make serious demands on our speed and I want to believe that further tasks from mission to mission will become more complicated, and therefore the success of their joint operations will depend on how lucidly and intelligibly the agents tell us.
The friv game leaves very positive impressions. My partner and I experienced almost physical pain when the demo cut off after the first sortie. We can only hope that gamemakers will be more generous with content for the release, will not forget about the variety of puzzles and will complicate the challenges, at least in the form of additional modes.
So far Operation: Tango seems very promising, and if Friv2Online Studio manages to keep the pace set in the opening mission, we'll get a wild asymmetrical spy puzzle friv game for two.

 

 

 

a3a2bd5126cc59720550bfe856e3b21a